
Success You grant your ally a +1 circumstance bonus to the triggering check.Ĭritical Failure Your ally takes a –1 circumstance penalty to the triggering check. If you’re a master with the check you attempted, the bonus is +3, and if you’re legendary, it’s +4. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.Ĭritical Success You grant your ally a +2 circumstance bonus to the triggering check. The typical DC is 20, but the GM might adjust this DC for particularly hard or easy tasks. When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. You must explain to the GM exactly how you’re trying to help, and they determine whether you can Aid your ally. To use this reaction, you must first prepare to help, usually by using an action during your turn. Requirements The ally is willing to accept your aid, and you have prepared to help (see below). Trigger An ally is about to use an action that requires a skill check or attack roll. For example, a more complex action might let you Stride up to double your Speed instead of just up to your Speed, and a large number of activities include a Strike. Many feats and other actions call upon you to use one of these basic actions or modify them to produce different effects. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently.

469 3.0īasic actions represent common tasks like moving around, attacking, and helping others.
